![]() To select objects that have the same material applied: When a material in the Material Editor is applied to objects in the scene, you can select the objects from the Material Editor. ![]() These steps are not as immediate as changing a material while it is hot, but they help you avoid changing the scene's materials unintentionally or in unexpected ways. ![]() You update the scene by putting the changed material back into the scene.You make changes to the copy of the material.You create a hot material either by applying it to objects in the scene or by getting it from the scene.In other words, this command is meant to fit into the following overall sequence of handling materials: The Put Material button is available only when (1) the material in the active sample slot has the same name as a material in a scene, and (2) the material in the active sample slot is not hot. The material in the active sample slot is now a "hot material." On the Material Editor toolbar, click (Put Material To Scene).In the MAXScript Listener, enter $.material=undefined.Every object with that material changes its appearance, not just the objects in the current selection. When you change the properties of a hot material, the scene immediately updates to reflect those changes. Note: When you apply a material to an object or selection, that material becomes a "hot material" (its sample slot is displayed with white corner brackets). The material you chose replaces the previous material in the active sample slot. Or you can drag the material name to the sample slot. In the list of materials, double-click the name of the material you want.The list then contains only materials applied to the current selection. If the scene contains many materials and the object is selected, you can quickly narrow the list down by right-clicking a blank section of the Scene Materials section, such as the left side of the list, and choosing Filter Selected Objects. Find the Scene Materials section in the Browser list you might have to scroll down.On the Compact Material Editor toolbar, click Get Material.ģds Max opens a modeless Material/Map Browser.Select the object whose material you want to get.īe careful not to click the sample slot of a material you want to use later.If a material that you want to change is present in the scene but not in the Compact Material Editor, you can load the material by getting it from the scene. On the Compact Material Editor toolbar, click (Make Material Copy).The name field displays only 16 characters, but a material name can be longer than that. The name of the material is not a file name: it can contain spaces, numbers, and special characters. The name of the active material appears in the title bar of the Compact Material Editor dialog. Edit the name field that appears below the Compact Material Editor toolbar.
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